Artist的進度太好了
我要先弄一個shader試一試shading效果
因為時間關係, 只弄了皮膚的shading
頭髮方面應該會用anistropic lighting
今次用了一盞directional light 和一盞point light
兩盞燈也是比較暗的橙色
而toon shade則用了一張64x1的ramp texture
那些shading都是real time, 不是靠texture的~
2008年1月25日
2008年1月24日
3D model (Female Warrior)
Base model of female warrior
Head and body are separated into different production line for testing
Production plan of head:
- Modeling of face and hair
- Texturing of face
- Texturing of hair(for testing of hair texture style : realistic hairlines / cartoon-style thick hair)
- Rigging of hair (for testing of hair style changes and hair animation)
- Texturing of face with different emotions (for testing of emotion changes)
- Modeling of body
- Rigging of body (To ensure that the structure of the mesh is adequate for the fighting animations)
- Texturing of body
2008年1月20日
2008年1月14日
Concept art (Female Warrior)
Idea: leather clothes with metal protection, warm color, tough and outgoing personality
3D extra bones: One weapon bone per hand, two bones for hair
*Total number of bones for 1 character must be less than 54, a biped cost 30, so we got 24 quota for extra bones
Female warrior will be the first character created in 3D and tested in the prototype
Images on the left show the color change of hair, which can be adjusted by player (hue and saturation)
2008年1月10日
Boxman born!
Concept art (Female Magician)
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