以下是完成度40%的magician
使用了smooth ramp texture+ rim lighting
shading 方面我還在摸索中
Normal + Specular map
Normal map 不是弄得太好, 尚在研究中
2008年4月6日
2008年2月25日
開發進度
近來因為功課多了, 所以更新也慢了
因為coding的時間少了, 思考的時間反而多了
看過crysis 的lua後, 發現原來lua 也可以寫得很精彩
經過一番整理之後, 現決定:
1. Character 的 C++ class 只提供member variable, 操作member variable 的function, 及一些關於gameplay function 的空殼(將function的內容搬到script)
2. Member variable的Initialization, gameplay 的大部份內容將會搬到 lua
希望這改動可以令開發過程更流暢
最少可以節省c++ code compilation 的時間吧?
因為coding的時間少了, 思考的時間反而多了
看過crysis 的lua後, 發現原來lua 也可以寫得很精彩
經過一番整理之後, 現決定:
1. Character 的 C++ class 只提供member variable, 操作member variable 的function, 及一些關於gameplay function 的空殼(將function的內容搬到script)
2. Member variable的Initialization, gameplay 的大部份內容將會搬到 lua
希望這改動可以令開發過程更流暢
最少可以節省c++ code compilation 的時間吧?
2008年2月14日
Unfinished warrior
The texture of warrior is unfinished but I will stop her development here and start a new model.
After testing in program, we found that the body ratio and texture did not match toon shading in the way we want, and the production process is relatively long. So I will build a new model based on the previous character design with a younger (cute?) body ratio and simple texture, which looks more cartoon-style.
2008年2月6日
2008年1月25日
Toon shade testing
2008年1月24日
3D model (Female Warrior)
Base model of female warrior
Head and body are separated into different production line for testing
Production plan of head:
- Modeling of face and hair
- Texturing of face
- Texturing of hair(for testing of hair texture style : realistic hairlines / cartoon-style thick hair)
- Rigging of hair (for testing of hair style changes and hair animation)
- Texturing of face with different emotions (for testing of emotion changes)
- Modeling of body
- Rigging of body (To ensure that the structure of the mesh is adequate for the fighting animations)
- Texturing of body
2008年1月20日
2008年1月14日
Concept art (Female Warrior)
Idea: leather clothes with metal protection, warm color, tough and outgoing personality
3D extra bones: One weapon bone per hand, two bones for hair
*Total number of bones for 1 character must be less than 54, a biped cost 30, so we got 24 quota for extra bones
Female warrior will be the first character created in 3D and tested in the prototype
Images on the left show the color change of hair, which can be adjusted by player (hue and saturation)
2008年1月10日
Boxman born!
Concept art (Female Magician)
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